Summary

In this chapter, you have been familiarized with a declarative language called QML. The language is used to drive Qt Quick–a framework for highly dynamic and interactive content. You learned the basics of Qt Quick–how to create documents with a number of element types and how to create your own in QML or in C++. You also learned how to bind expressions to properties to automatically re-evaluate them. But so far, despite us talking about "fluid" and "dynamic" interfaces, you haven't seen much of that. Do not worry; in the next chapter, we will focus on animations in Qt Quick, as well as fancy graphics and applying what you learned in this chapter for creating nice looking and interesting games. So, read on!

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