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Game Programming Using Qt by Lorenz Haas, Witold Wysota

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Time for action – connecting the game algorithm

It would take us too long to implement a full chess game algorithm here, so we will instead settle for a much simpler game called Fox and Hounds. One of the players has four pawns (hounds) which can only move over black fields and the pawn can only move in a forward fashion (toward higher ranks). The other player has just a single pawn (fox) which starts from the opposite side of the board.

Time for action – connecting the game algorithm

It can also move only over black fields; however it can move both forwards (toward higher ranks) as well as backwards (toward lower ranks). Players move in turns by moving their pawn by to a neighboring black field. ...

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