by Adam Lake

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Chapter 7.2. PhysX GPU Rigid Bodies in Batman: Arkham Asylum

Richard Tonge, NVIDIA Corporation,

Ben Wyatt and Ben Nicholson, Rocksteady Studios

One of the goals of the PC version of Batman: Arkham Asylum was to improve the realism and dynamism of the game environment by adding GPU-based physics effects, including cloth, fluids, and rigid body–based destruction. With fluids, we were able to add volumetric smoke and fog, which moves around players and other characters as they progress through it. With cloth, we were able to bring to life the piles of paper littering the admin areas of Arkham Asylum. These piles appear as static triangle meshes on other platforms. For rigid body dynamics, we wanted to provide large-scale destruction—for ...

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