6.3. Real-Time Sound Synthesis for Rigid Bodies by Adam Lake

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Chapter 6.3. Real-Time Sound Synthesis for Rigid Bodies

Zhimin Ren and Ming Lin

In recent 3D games, complex interactions among rigid bodies are ubiquitous. Objects collide with one another, slide on various surfaces, bounce, and roll. The rigid-body dynamic simulation considerably increases the engagement and excitation levels of games. Such examples are shown in Figure 6.3.1. However, without sound induced by these interactions, the synthesized interaction and virtual world are not as realistic, immersive, or convincing as they could be.

Complicated interactions among rigid bodies are shown in the two scenes above. In this gem, we introduce how to automatically synthesize sound that closely correlates to these interactions: impact, rolling, and sliding.

Figure 6.3.1. Complicated interactions among rigid bodies are shown in the two scenes above. In ...

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