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Game Programming Gems 8 by Adam Lake

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Chapter 6.2. Empowering Your Audio Team with a Great Engine

Mat Noguchi, Bungie

Making award-winning game audio at Bungie isn’t just about the using best technology or having the best composers (although that doesn’t hurt). The best technology will ring flat given poor audio, and the best music will sound out of place given poor technology. If you really want your game to sing, you need to put audio in the control of your audio team.

For the past nine years, with a core set of principles, a lot of code, and even more content, Bungie has empowered its audio team to make masterpieces. This gem will explore the audio engine that drives Halo, from the basic building blocks the sound designers use to the interesting ways the rest of ...

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