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Game Programming Gems 8 by Adam Lake

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Chapter . Introduction

Brian Schmidt, Founder and Executive Director, GameSoundCon; President, Brian Schmidt Studios brian@brianschmidtstudios.com

For a good deal of its lifetime, advances in game audio have been focused on creating more advanced audio chips and synthesis capabilities using dedicated pieces of hardware for audio processing. From the SID and NES chips through Yamaha chips, Sony SPUs, and the original Xbox audio chip, the trend has been toward more voices, higher fidelity, and greater audio signal processing capabilities in a never-ending goal to create realistic video game sounds. With the current generation and the movement toward a more easily C-programmable audio system, the emphasis has expanded somewhat—rather than focusing ...

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