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Game Programming Gems 8 by Adam Lake

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Chapter 5.2. Social Networks in Games: Playing with Your Facebook Friends

Claus Höfele, Team Bondi

While multiplayer features are now commonplace, games often pit anonymous Internet users against each other. This is a step backward from the enjoyment of playing split-screen games with a friend sitting right next to you. In order to re-create this friendly atmosphere in online games, developers have to understand more about a player’s ties with people, which is the domain of social networks such as Face-book, MySpace, and Twitter.

This gem describes how to access the web services of social networks from your game. As an example of how this might be put to use, the application developed in this gem will demonstrate how your game ...

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