Thomas Hartley, Institute of Gaming and Animation (IGA), University of Wolverhampton
Quasim Mehdi, Institute of Gaming and Animation (IGA), University of Wolverhampton
One of the key capabilities of human game players that is not typically employed by non-player characters (NPCs) in commercial first-person shooter (FPS) games is in-game learning and adaptation. The ability of a human player to adapt to opponents’ tactics is an important skill and one that separates an expert game player from a novice. NPCs that incorporate in-game learning and adaptation are more responsive to human players’ actions and are therefore more capable opponents. This ...