by Adam Lake

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Chapter 3.3. Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques

D. Hunter Hale

G. Michael Youngblood

When implementing a navigation system for intelligent agents in a virtual environment, the agent’s world representation is one of the most important decisions of the development process [Tozour04]. A good world representation provides the agent with a wealth of information about its environment and how to navigate through it. Conversely, a bad representation of the world can confuse or mislead an agent and become more of a hindrance than an aid. Currently, the most common type of world representation is the navigation mesh [McAnils08]. This mesh contains a complete listing of all of the navigable areas (negative space) and ...

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