by Adam Lake

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Chapter 3.2. A Pattern-Based Approach to Modular AI for Games

Kevin Dill, Boston University

A great deal of time and effort is spent developing the AI for the average modern game. Years ago, AI was often an afterthought for a single gameplay programmer, but these days most game projects employ at least one dedicated AI specialist, and entire AI teams are becoming increasingly common. At the same time, more and more developers are coming to realize that, even in multiplayer games, AI is not only a critical component for providing fun gameplay, but it is also essential if we are going to continue to increase the sense of realism and believability that were previously the domain of physics and rendering. It does no good to have a brilliantly ...

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