by Adam Lake

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

O'Reilly logo

Chapter 3.1. AI Level of Detail for Really Large Worlds

Cyril Brom, Charles University in Prague

Tomáš Poch

Ondřej Šerý

One challenge for games featuring large worlds with many non-player characters (NPCs) is to find a good balance between the consumption of computational resources and simulation believability. On the one hand, the cost of simulation of a whole world, including all the NPCs, is enormous. On the other hand, if one simulates just the proximity of a player, one asks for plausibility troubles. For instance, when a player is supposed to return to a once left area, NPCs and objects in this area may not be in a believable state—the area has not changed since it was left, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required