by Adam Lake

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Chapter 2.7. Application of Quasi-Fluid Dynamics for Arbitrary Closed Meshes

Krzysztof Mieloszyk, Gdansk University of Technology

Physics in real-time simulations as well as in computer games has been gaining importance. The game producers have observed that the advanced realism of the graphics is not enough to keep players content and that the virtual world created in a game should follow the rules of physics in order to behave more realistically. Until now, such realism has been mainly reflected by illustrating the interactions between the material objects. However, the phenomenon of reciprocity between such media as liquid or gas and more complex objects is also of high importance. With increasing processor power, ...

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