by Adam Lake

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Chapter 2.2. Curved Paths for Seamless Character Animation

Michael Lewin

The latest generation of consoles brings with it the promise of almost lifelike graphics and animation. Yet for all the beautiful artwork, we are still seeing artifacts, such as character sliding, that break the illusion of the virtual world. Sliding occurs when we apply any extra rotation or translation to an animation that does not correspond to the way the character’s limbs are moving. This causes movement in which the feet are not planted firmly on the ground, such as running on the spot, shifting left or right while walking, rotating unnaturally while walking or standing, or sliding upwards or downwards while walking on stairs.

A tension exists between ...

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