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Game Mechanics: Advanced Game Design

Cover of Game Mechanics: Advanced Game Design by Ernest Adams... Published by New Riders

Chapter 2. Emergence and Progression

In the previous chapter, we introduced five types of game mechanics: physics, internal economy, progression, tactical maneuvering, and social interaction. Of these categories, the mechanics of progression create what in game studies are called games of progression. The other four types of mechanics correspond fairly well to another category, games of emergence. For ease of reference, we will call the other four types of mechanics mechanics of emergence in this chapter.

The two categories of games of emergence and games of progression are considered important, alternative ways of creating gameplay. In this chapter, we explore this important distinction in more detail and provide examples of each category. We ...

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