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Game Development with Swift by Stephen Haney

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About the Reviewers

Antonio Bello is a veteran software developer, who started writing code when memory was measured in bytes instead of gigabytes and storage was an optional add-on. Over his professional career, he has worked with several languages and technologies, in many cases, following a "learning by using" approach.

Today, he loves developing iOS Apps and their respective backends, favoring Swift over Objective C but loving both languages.

Vladimir Pouzanov is a systems engineer and an embedded enthusiast. He has spent countless hours hacking different mobile hardware, porting Linux to various devices on which it was not supposed to be run, and toying outside the iOS sandbox. He has been a professional iOS consultant and has been developing ...

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