Copyright by Michelle Menard

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Chapter 16. Adding Audio and Music

Sound effects and music can be overlooked and sidelined during much of a game’s development—the important stuff is in the gameplay, right? Besides being one of the most effective ways of setting a mood for a level, sounds also provide much needed feedback and information, from weapon firings to interface clicks. Sounds need to provide meaningful information and fit the game world; finding just the right sound for a footstep or button click can be an arduous task. While training, trial and error and perseverance are the only ways to find just the right sound; Unity at least makes it easy to put sound into your game once you’re ready.

Feedback and Ambience

One of the more recognizable aspects of game audio is the ...

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