Copyright by Michelle Menard

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Chapter 15. Using Particle Systems

Particles are another way you can add life and polish to your game levels. They can provide feedback to players based on their actions, can be a useful method to grab the player’s attention, or can simply help illustrate a pretty area of the scene with special effects. Particle systems can be hooked up and controlled like any other object in Unity and can be easily started and stopped from within scripts. Although they are computationally expensive when overused, particles can add a pleasing amount of movement and interest to an otherwise static scene.

Particles: From Smoke to Stardust

In 3D graphics (and games), particles are a way to render certain kinds of effects and materials that aren’t simple or efficient ...

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