Copyright by Michelle Menard

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Chapter 11. Using Triggers and Creating Environment Interactions

Triggers and other forms of environment interactions form an important part of environment and game design—they help create moving doors, as well as make working pickup items, puzzles, traps, and all sorts of pieces not directly controlled by an enemy AI (artificial intelligence). Setting up a trigger in Unity is as simple as setting up a collision mesh; triggers allow for an infinite number of possible events for your players to experience and explore. Your gameplay doesn’t have to revolve around enemies and combative interactions—many successful games have been created solely based upon unique and interesting environment puzzles and interactions. Learning to effectively use and ...

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