O'Reilly logo

Game Development with Unity by Michelle Menard

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. Building Your Environment: Importing Basic Custom Assets

Now that you’re familiar with the Standard Assets package and using the Terrain Engine, it’s time to start looking at creating your own custom environment for your game. The Standard Assets package has some helpful premade pieces, but to make your game your own you’ll need to import some custom GameObjects.

Starting with this chapter and moving forward, all examples will use the provided assets on the DVD and will revolve around creating the game Widget. Individual assets referenced in the chapter can be found in each chapter’s folder on the DVD, and the compiled final project is contained in the Final Project Files folder. If you get stuck, individual scene files for each chapter ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required