Copyright by Michelle Menard

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Chapter 5. Setting the Stage with Terrain

Now that you have a basic idea of what you want to make, you need to start compiling the various pieces and parts needed to bring the game to life. Some of these items, like terrain and simple primitive objects, can be created directly within Unity. Others, like a main character and special pick-up items, will need to be imported from other 3D modeling packages, such as Autodesk’s Maya or Blender. One of the flashier and more rewarding parts to start with is fleshing out the world’s environment—the physical space around which your character will run, jump, defeat enemies, and save the proverbial princess. Getting this laid out first will make placing your characters and items a bit easier and straightforward. ...

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