Copyright by Michelle Menard

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Chapter 4. Your First Game: Where to Start?

Designing and building your own game from the ground up may seem like a daunting or even impossible task, but it doesn’t have to be. Much like any other large or lengthy undertaking, it can help to break your game up into manageable-sized chunks and approach the design one area at a time. A good place to start is learning the basics behind game design theory and its terminology, which can help organize your ideas first on paper before bringing them to life on the computer. Planning some of your high-level ideas first can help make the first time you sit down at the computer to build your game a little less intimidating and a little more fun.

Basic Design Theory

If this is your first foray into making a ...

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