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Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

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CHAPTER 15BASIC UNITY DEBUGGING AND OPTIMIZATION

Anyone who’s written any kind of software knows the importance of debugging and code optimization. Bugs and errors always creep in—often in completely unexpected and hard-to-test areas)—and code can run slower and slower as more stuff gets thrown in. Most games are pretty complicated pieces of software, and many months are devoted at the end of the project to finding bugs, fixing them, and optimizing the game.

Beyond code, the artwork in a game also needs to be compressed and optimized, both to speed performance and to reduce final file size. You may have the best-looking game ever, but if it doesn’t fit on your platform’s distributable, no one is going to see it. The new editions of Unity now ...

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