O'Reilly logo

Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 14ADDING AUDIO AND MUSIC

Sound effects and music can be overlooked during much of a game’s development. When the game’s audio is done well, players tend not to consciously think about it. Players usually don’t say things like “That was a very satisfying click sound.” Nonetheless, the small audio details are very important to give the game a distinctive feel. In addition to being one of the most effective ways to set a mood for a level, sounds also provide much needed feedback and information, from weapon firings to interface clicks.

Audio is handled relatively late in a game project. It needs to be attached to objects in the world, to animations, and to events. Composers can write scores and audio technicians can collect great sound samples, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required