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Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

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CHAPTER 13USING PARTICLE SYSTEMS

Particles are another way you can add life and polish to your game levels. Particles can provide feedback to players based on their actions, can be a useful method to grab the player’s attention, or can simply help illustrate a pretty area of the scene with special effects. You can hook up and control particle systems like any other object in Unity, and you can easily start and stop them from within scripts. Although they are computationally expensive when overused, particles can add a pleasing amount of movement and interest to an otherwise static scene.

Unity’s particle system engine, called Shuriken, is quite powerful and can be fun to play with. You might want to set some time limits when adjusting particles ...

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