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Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

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CHAPTER 12CREATING LIGHTING AND SHADOWS

Although it’s easy to add some quick working lighting to any given scene, lights are one of the most important parts to get right when trying to set a mood. A small change in the temperature of a light can make a scene seem inviting and open or dark and sinister. Lights can also be used in a more gameplay-oriented manner. Lights and shadows can be used to guide a player down particular paths, illuminate an important object, or draw attention to an often-overlooked detail. Lights can make your textures look dull and flat or bring out all the little details in your world and make it come to life.

TYPES OF LIGHTS

Unity comes packaged with three kinds of lights, each simulating a common source of light in the ...

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