Animations are an important part of the visual structure of a game. They help breathe life and character into an otherwise static collection of objects. They can also help provide important bits of information for the player: Am I running or walking? Jumping or falling? Did that enemy actually just hit me or did I dodge? Without clear and constant visual feedback, playing a game can be much harder and more frustrating than ever intended. Animations can help with this.
You can handle animations in Unity in a few ways:
You can create them in a third-party editor and import them.
You can procedurally ...