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Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

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CHAPTER 5CREATING CHARACTERS

It’s all well and good if you have an immaculately designed space for your game to take place in. But most settings need some sort of populace to inhabit them to really come alive. Your players would also probably like to control an actual real character, and not the simple controller thrown in right now.

Player characters, or PCs as they are often called by designers, are simply the avatars that players use to interact with the game. The PC can be handled very differently from game to game, from prewritten characters that develop in accordance to a story to completely player-generated characters that evolve as the player sees fit. Some games don’t even have PCs in the traditional sense, and yours doesn’t have to, ...

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