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Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

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CHAPTER 4BUILDING YOUR ENVIRONMENT: IMPORTING BASIC CUSTOM ASSETS

Now that you’re familiar with using the Terrain Engine, it’s time to start looking at creating your own custom environment for your game. The Standard Assets packages have some helpful premade pieces, but to make your game your own, you’ll need to import some custom GameObjects.

Starting with this chapter, all examples will use the assets on the companion website and will revolve around creating the game Widget. Individual assets referenced in the chapter can be found in each chapter’s folder on the companion website, and the compiled final project is contained in the Final Project Files folder. If you get stuck, individual scene files for each chapter are also included in this ...

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