O'Reilly logo

Game Development with Unity®, Second Edition by Bryan Wagstaff, Michelle Menard

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 2YOUR FIRST GAME: WHERE TO START?

Designing and building your own game from the ground up may seem like a daunting or even impossible task, but it doesn’t have to be. Much like any other large or lengthy undertaking, it can help to break your game up into manageable-sized chunks and approach the design one area at a time. A good place to start is to learn the basics behind game design theory and its terminology, which can help you organize your ideas on paper before bringing them to life on the computer. Planning some of your high-level ideas first can help make the first time you sit down at the computer to build your game a little less intimidating and a lot more fun.

BASIC DESIGN THEORY

If this is your first foray into making a game, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required