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Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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K

keyboards (controls)

Alt keys, 267

events, 262–267

Function keys, 265

hot keys, 303

WASD conrols, 281–283, 736

keyword, auto, 164–165

kilohertz, 392

L

languages

assembly, 331, 797–798, 820–822, 845–846

programming languages. See programming languages

scripting languages. See scripts/scripting languages

launching audio, 431–432

layers

application layer. See application layer

game logic layer

collisions, 37–38

command interpreters, 40–41

creating games, 723–733

data structures, 36–37

events, 38–39

networks, 47–48

overview, 35–36

physics, 37–38

process managers, 39

state, 36–37

hardware abstraction layer, 243–244

leadership (schedules), 867

leaks (memory), 148, 835–839

legal matters (non-disclosure agreements), 2

Level of Detail for 3D Graphics ...

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