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Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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CHAPTER 23DEBUGGING AND PROFILING YOUR GAME

by David “Rez” Graham

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By the end of any game development project, the programmers and their teammates spend all of their time fixing bugs and tweaking performance. As important as debugging is (especially in game development), techniques in debugging are rarely taught. They tend to just come from experience or are traded around the programming team. Since I’m communicating to you through a book, we can’t trade much, but since you bought the book, I think we can call it even.

Games are complicated pieces of software, and they push every piece of hardware in the system. Bugs are usually pilot error, but ...

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