Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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CHAPTER 22A SIMPLE GAME EDITOR IN C#

by Mike McShaffry

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Assembling the thousands of assets needed for a game is not a job for Visual Studio. Instead, the 3D models, shaders, textures, scripts, audio files, and other data are typically assembled in a game editor. Sometimes called a level editor, this tool manages the assets, creates a great environment for game designers to practice their craft, and ultimately packages everything into a form that the game engine can consume.

One of the most popular game editors, the Unreal Editor, allows its users to have control over things like lighting, scripted camera control, shader creation, and basic geometry ...

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