Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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CHAPTER 21A GAME OF TEAPOT WARS!

by David “Rez” Graham

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You’ve seen a lot of source code in this book, including everything from resource management to rendering to network code. All of this code has come directly from, or has been adapted from, a computer game that actually saw real players and some time in the sun. The one thing you haven’t seen yet is how to put it all together into a cohesive engine and how to actually build a game. Seeing how everything fits together is extremely important to understanding the motives behind all these systems and abstractions we’ve been drilling into your head for this entire book.

The game we’ve created is ...

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