Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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CHAPTER 13GAME AUDIO

by Mike McShaffry

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If you have any doubt about how important sound is in games, try a little experiment. First, find a home theater system that can turn off all the sound except for the center channel. The center channel is almost always used for dialogue, and everything else is for music and sound effects. Pop a movie in and feel for yourself how flat the experience is without music and sound.

The same is true for games. Done well, sound and music convey critical information to the player as well as incite powerful emotional reactions. One of my favorite examples of powerful music in any game is the original Halo from Bungie. ...

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