Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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CHAPTER 3CODING TIDBITS AND STYLE THAT SAVED ME

by David “Rez” Graham

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On December 5, 2005, I walked onto the fifth floor of an old office building in downtown San Francisco. There was a door near the elevator with a simple piece of paper taped to it that said “Super-Ego Games.” The entire office held less than a dozen people, almost all of them programmers. This was my first day as a professional video game programmer. I had been making my own games for about nine years at that point so I figured I had a major leg up. I was completely wrong. Being able to render 3D models on the screen, play sound effects, read input devices, and implement gameplay ...

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