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Game Coding Complete, Fourth Edition by David Graham, Mike McShaffry

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CHAPTER 2WHAT’S IN A GAME?

by Mike McShaffry

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There are tons of reasons programmers get attracted to games: graphics, physics, AI, networking, and more. Looking at all of the awesome games that have been released over the past few years, such as Halo, Grand Theft Auto, Gears of War, and others, you might first think that all of the major technology advances have been in the area of graphics or physics programming. There is certainly more than meets the eye, and after seeing for myself how some games are architected, I often wonder how they even function.

When building a game, programmers will typically start with a DirectX sample, import some of ...

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