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Game Character Development by Antony Ward

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Hair, Fur, and Cloth Detail

At present the Ogre’s hair is a little flat and unrealistic. We also have a problem with the current sleeves, because they need to look frayed. With the use of alpha maps and polygon strips, we will build up the hair and shirt detail to give it volume and make it look much better than it does currently.

We will create the textures first before we turn to the model.

1.
We should have plenty of space on the shirt texture page for the hair, etc., so start by loading in the texture file.
2.
On a separate layer, start to work on different hair configurations. As illustrated in Figure 11.52, start with a base color before working in darker, then lighter, strokes. Try to create varying patches to cope with the different ...

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