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Game Character Development by Antony Ward

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Leg

In this last section of the chapter, we’ll optimize the leg. Figure 10.49 shows the current leg model. On first glance it seems fine; there are enough polygons to help define the silhouette while also helping when deforming, but let’s look closer and see what we can do.

Figure 10.49. The current leg model.

If you focus on the thigh, it’s smooth with no obvious places to optimize until you look at the inner thigh. This area is pretty much straight, so we can afford to lose an edge ring. Select the ring highlighted in Figure 10.50 and collapse it.

Figure 10.50. You can afford to remove the central, horizontal edge ring.

Removing this ...

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