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Game Character Development by Antony Ward

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Hands

Hands come in a variety of shapes and sizes, and for a base model, the detail will vary drastically depending on the intentions of the artist. Look at the hand in Figure 5.22. This is very basic, with the fingers simply extruded from the wrist.

Figure 5.22. A basic hand model, normally used to sculpt upon.

This type of hand will be used for sculpting. It’s clean, and when subdivided will give a nice, predictable topology that will give the artist the optimum start for their sculpture.

For our Ogre we will take a different approach. The model we are creating will eventually become the basis for the in-game character, so we need to add ...

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