O'Reilly logo

Game Character Development with Maya by Antony Ward

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 16. Animating for Games

CD Files

Kila_Walk.mb

Kila_Final.mb

Grae_Walk.mb

Grae_Final.mb

Cube_Example.mb

KilaBody.tga

KilaHair.tga

KilaHead.tga

GraeBody.tga

GraeMisc.tga

GraeWing.tga

GraeBody_Bump.tga

GraeMisc_Bump.tga

GraeBody_Spec.tga

GraeMisc_Spec.tga

in Movies directory:

KilaWalk_GameCam.mov

GraeWalk_GameCam.mov

KilaWalk_Persp.mov

GraeWalk_Persp.mov

Animation is truly magical: Being able to make an inanimate object move and show emotion is a powerful skill. There are many aspects of animation, enough to fill a book in itself; in this chapter we will focus on real-time animation and the various aspects of its creation, with the goal of bringing our Kila and Grae characters to life. Once we have established a few ground rules, I will ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required