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Game Character Development with Maya by Antony Ward

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Chapter 15. Finalize and Clean Up

CD Files

Kila_Skinned.mb

Kila_Final.mb

Grae_Skinned.mb

Grae_Final.mb

KilaBody.tga

KilaHair.tga

KilaHead.tga

GraeBody.tga

GraeMisc.tga

GraeWing.tga

GraeBody_Bump.tga

GraeMisc_Bump.tga

GraeBody_Spec.tga

GraeMisc_Spec.tga

You have your model; it’s rigged and ready to go, right? Wrong. If you pass Kila and Grae to your animator in their present state, it’s a sure thing that within a week he or she will have broken them by accidentally moving some part of the rig they shouldn’t have.

Here in this chapter we will talk about how to clean up the scene and lock off any controls to which the animator should not have access. Additionally, we will introduce the use of character sets and the significant role they play in ...

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