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Game Character Development with Maya by Antony Ward

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Chapter 7. Modeling Grae

CD Files

GraeFront.jpg

GraeSide.jpg

Grae_Basic.mb

Grae_Combined.mb

Grae_DeformTest.mb

Grae_Details.mb

Grae_WithFeet.mb

Grae_Hand.mb

Grae_WithHands.mb

Grae_Muscles.mb

Grae_Optimized.mb

Grae_Start.mb

Grae_Toe.mb

Grae_Wing.mb

Kila_OpHand.mb

We have one of our character models complete now, but before we go on to apply mapping and texture to Kila, let’s see what you have learned so far. Modeling Grae is our next task, and instead of covering each step in detail, I will briefly skim through each section of Grae’s creation, highlighting any key areas that differ from Kila’s creation. You’ll be able to test your knowledge, and you can refer back to the previous chapters for help if you need it.

The Torso and Limbs

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