O'Reilly logo

Game Character Creation with Blender and Unity by Chris Totten

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6

Digital Painting Color Maps

In this chapter, you will be stepping out of Blender briefly to add colored details to your zombie. This is best done by painting these details in other programs such as Adobe Photoshop or GIMP. To add these details, you will utilize the UV template and normal map you created in previous chapters. To help you create your zombie’s color map, this chapter will give you non-software-specific advice that can be applied to many digital painting programs.

This chapter covers the following topics:

  • Understanding digital painting
  • Preparing for color map painting
  • Digital painting best practices
  • Applying the color map to the zombie

Understanding Digital Painting

In Chapter 1, “Basic Game Art Concepts,” digital painting ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required