Chapter 4

Prepping for Zombie Details with UV Unwrapping

You now have your own zombie character model. However, it doesn’t look very terrifying as of yet. In this chapter, you’ll begin to change that by utilizing Blender’s powerful UV editing system. By adding textures and sculpting to your model, you can greatly enhance the look of even the lowest polygon meshes. Here you’ll take the first step toward that goal.

This chapter covers the following topics:

  • The uses of UV layouts
  • Drawing seams
  • Using Blender’s UV/Image Editor
  • Laying out a UV sheet
  • Using Blender’s Live Unwrap functions

The Uses of UV Layouts

As stated in previous chapters, game artists do not have the luxuries that other 3D artists have when it comes to asset detail: we need to ...

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