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Game Character Creation with Blender and Unity by Chris Totten

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Chapter 3

Modeling the Character

In the previous chapter,  you learned about Blender’s interface and modes, and you created your first basic block character. Now you will more deeply explore the process of creating humanoid characters by modeling a zombie in Blender. In this series of tutorials, you will learn to model the body and head with two different techniques: box and poly-by-poly modeling. You will also learn to model features efficiently to maintain a low polygon count. Finally, you will learn how to add nonsymmetrical details such as damage to your zombie that will be enhanced in later chapters.

This chapter covers the following topics:

  • Working with model sheets
  • Shaping the torso for low polygon count
  • Extruding the legs and feet

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