Chapter 2

Blender Basics for Game Characters

The previous chapter dealt with game art and design issues common across the field. In this chapter, you will begin to get your hands dirty in Blender itself. Whether or not you are proficient in other 3D programs, Blender has a unique way of working that is daunting to many new users. However, any novice can become a Blender hero with a little practice. This chapter will lead you to proficiency by showing you Blender’s useful tools, its navigational components, and what they do. The chapter will conclude by having you create your very first Blender character.

This chapter covers the following topics:

  • Working with Blender’s unique features
  • Working with editor arrangement and types
  • Navigating and ...

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