Introduction

Making a modern game is a process of intense collaboration, and we hope to provide you with the tools and knowledge to make an important contribution to that process. Although you might be an audio specialist, the sound, music, and dialogue in the game are only going to be as good as the systems that trigger them or feed them with gameplay information. This is why we will take you not only deep into the audio, but will also help you to understand the game systems behind it.

This book is driven by two beliefs. The first is that people learn best about game audio by implementing audio in real games. The second is that the greater the integration we can have between the game designers and the audio designers, the greater the opportunities ...

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