4Music Part B: Basics and Parallel Forms

Summary: Adjusting parallel music layers in response to game parameters

Project: DemoCh04Desert Level: Desert01

Introduction

Hopefully through composing and editing music and swapping your tracks into the racer level, you’re starting to get a good appreciation of the principles involved in interactive music. In this chapter we’re going to look at how you can start implementing music yourself, beginning with some basic uses before moving on to look in depth at some examples of what you can do with parallel forms. To keep it simple in this chapter, we’ll mainly be treating each Sound Cue as one piece of music or track, but don’t forget that you can build variation into your cues by swapping out multiple ...

Get Game Audio Implementation now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.