Chapter 19. Adventure Games

Adventure games are seldom a technological challenge to build, but what they lack in technological challenges they make up for in creative ones. As the designer of an adventure game, it’s your job to bring not just a story but a world to life—a world in which a story is taking place. Your talents at creating places, characters, plots, dialog, and puzzles will be tested as in no other genre. Because the adventure game is not limited by flying or shooting or commanding troops in battle—indeed, it isn’t bound by any particular mode of interaction—it has the greatest potential for creativity of any genre.

This chapter defines adventure games and covers the history and evolution of these games from text-based to today’s ...

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