References

Introduction

Poole, Steven. 2004. Trigger Happy: Videogames and the Entertainment Revolution. Reprint edition. New York: Arcade Publishing.

Chapter 1

Dini, Dino. 2004. “Gameplay Cinderella.” Develop 41 (July, 2004) p. 31.

Gee, James Paul. 2004. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.

Gee, James Paul. 2005. Why Video Games Are Good for Your Soul. Altona, Victoria, Australia: Common Ground.

Huizinga, Johan. 1971. Homo Ludens: A Study of the Play Element in Culture. Boston: Beacon Press.

Koster, Raph. 2004. A Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph Press.

Moriarty, Brian. 1997. “Listen: The Potential of Shared Hallucinations.” Lecture delivered at the Game ...

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